


Several elements attributed to 4GW have significant implications for local law enforcement. While first- and second-generation warfare tended to be technology driven and linear, third- and now fourth-generation warfare represent the first nonlinear tactics, which reflected changes in ideas rather than technology, and emphasizes maneuver over attrition. doctrine until the 1980s, and is still used today. Second-generation warfare remained the foundation of U.S. Second-generation warfare remained predominantly linear, incorporating the tactics of fire and movement however, it relied on massed firepower rather than massed personnel. Second-generation warfare was driven by changes in technology, which included the introduction of rifled muskets and the breechloader, barbed wire, the machine gun, and indirect fire. 1 The first generation is based on line and column and was largely driven by the weapons technology of the time: smoothbore muskets. Toxin Immune (allows you to be immune to toxin emitted by Nova 6 crawler zombies.Modern warfare has been divided into three distinct generations by Lind et al. If too much gas is near the player, they may be downed unless they have the perk Toxin Immune. They emit a cloud of red, extremely harmful Nova gas. The round appears as a regular zombie round, but they are stronger than regular and there are only about 15 of them.

The boss round on this map is a round of rather strong crawler zombies. The map takes place in the same place as the multi-player map Scrap Yard, except the map is more zombie oriented. The characters in the map are Simon “Ghost” Riley, Gary “Roach” Sanderson, John “Soap” Mac Tavish, and Michael Foley. There is no story really to this map, other than it features four Modern Warfare 2 characters, Modern Warfare 2 weapons, and is based mainly off of modern Warfare 2.
